Cool Companies: Startup Vitamins

1 year ago

business, reviews

Second to making great games I think that customer care and user communication are among the most important parts of running a game design studio. From what I’ve seen some game designers seem to be under the impression that the more creative of a product that you’re offering, the more leeway you can give yourself. This article is about my experiences with another company that I thought provided great customer care.

Payroll – My Newest Game is Finally Out!

2 years ago

business, design, games

So my newest game is finally out, and it only costs $1.

Doom Chiptune – E1M1 (At Doom’s Gate)

2 years ago


I’ve been getting a bit into music composing again and decided to throw together this little classic.

Episode 1 of the Quake ALL_1949-speedrun done 10 years later

2 years ago


10 years after practicing the Quake ALL_1949-speedrun I attempt to do it again, and the result is embarrassingly bad. :-)

Kickstarter Post-mortem for Buck & Miles

3 years ago

business, design, games

Post-mortem for the Buck & Miles-Kickstarter project!

Kickstarter: New Wolfpupy Tier for Buck & Miles

3 years ago

business, games

We added a new Wolfpupy tier for our Buck & Miles fundraiser on Kickstarter.

Murder Dog: Hayashi no Gaia: C.R.Y.S.T.A.L

3 years ago

design, games

This month we’ve been uploading sneak peeks of Astrojone projects that we’ll be undertaking once Buck & Miles is completed, which will probably be one or two years from now.

Kickstarter Learnings Thus Far

3 years ago

business, design, games

We were supposed to have launched our Kickstarter campaign for Buck & Miles over a month ago, on October 21. Suffice to say we underestimated the amount of work it took to prepare, as we are finally going to go live tomorrow. I have no idea whether we’ll succeed or not, but I figured I could at least share whatever insights we’ve come across, in case anyone else is interested.

Super Adventures in Gaming: Realms of the Haunting

3 years ago

games, reviews

My friend Ray from Super Adventures in Gaming just wrote a review of one of my all-time favorite games, Realms of the Haunting.

Buck & Miles Development: Old Promotional Art

3 years ago

art, design, games

Since Buck & Miles is heavily inspired by games from the 80’s and 90’s we’ve been spending a lot of time picking apart our experiences growing up with them. One thing that has become abundantly clear is that beyond the games themselves, the promotional material, advertisements and product placements surrounding these franchises played an almost equally important part.